Tuesday, May 20, 2008

917/30 Absract Version

Another 917 and another in yellow. It was an accident (having it in yellow) but for the good. I love the 917/30, such a simple and almost cartoonish proportion with its wide body and massive rear wing. It just looks fast, and in qualifying trim it produced 1500hp(!) so its performance matched its menace.
For the rendering I wanted to have a play on this simple volume so I used a combination of many graphical paths, photos of paper, which are then chopped into the image to match the outline and surfaces of the car. Then just played with the colours and filters in PShop to get the best and most vibrant outcome. Most of the layers have color dodge on them, this is how I got to the yellow and other glowing details. For some reason the image comes up all blurry too, obviously the computer does not like me.

BTW- Thanks to everyone who has posted a comment, linked this blog, or just had a browse. Its really cool to get all the feedback. Glad your enjoying it, been fun doing it and it keeps me away from playing too much Pacman.

Monday, May 19, 2008

917 Experiment

Have been busy of late trying to refine some techniques. So this time I thought it would be fun to try it out on one of my fav Race cars a 917. Its a cross between this mapping theme, a a lot of paths and using filters all in Photoshop.

Friday, May 16, 2008


I thought this may be of some interest and so I documented this technique in the way of a tutorial. Mapping is the best way to describe it and I used it all the way through my thesis to reach my final outcome. Its basically using a series of images and making a rendering out of them. In this example I used some paper models I had made and stuck the images of them onto the rendering to make the forms. I thought it would be best to start in a side view and build the story of the design from there. So once you have this first view the elements of the vehicle can be twisted and turned in Photoshop to match the view in which you are rendering.
I hoped it provides some form of inspiration, I think you can go in any real direction with this. So if you try it out let me know how you found using it. I like this method because it gives me a greater field of options in developing forms and communicating them. Along with this it can also bring a more human and emotional touch to the rendering.

Pocket Racer Revisited

A little sidetracked at the moment. I was cleaning up my hard drive and came across these images. So I had a little play around. An alternate take on Race car graphics and layouts. They can be a little generic at times. Look at Nascar for example, although it is tough when your car is meant to be a business card on wheels to also make it look cool. Check it!
BTW - If you are wondering why I did 3.0. I thought it would be cool to do a race number for the computer generation, that is used to seeing Microsoft Word 2.76. A different look at a racing number, thats it.

Friday, May 9, 2008

Mazda Madness Pt.2

Another Mazda Sports car this time I rippeed it up with the good old no.19 Round Brush. But slightly modified. Next week I will post some quick tutorials.
> R.I.P Super Aguri
> MGMT: Oracular Spectacular; my album of the week!

Saturday, May 3, 2008

Saab 9 3

A continuation on from doing the 3 views thing, this time a Saab. I concentrated more on the rendering quality this time trying bring a high glossy, gooey icing topping feeling to the surface. Ill leave it at that...